Erdan Mor'tash

Description:

Erdan Mor’tash, level 1

Half-Elf, Cleric

Build: Devoted Cleric

FINAL ABILITY SCORES: Str 8, Con 10, Dex 10, Int 13, Wis 18, Cha 16.

STARTING ABILITY SCORES: Str 8, Con 8, Dex 10, Int 13, Wis 18, Cha 14. AC: 11 Fort: 10 Reflex: 11 Will: 16 HP: 22 Surges: 7 Surge Value: 5

TRAINED SKILLS: Religion +6, History +6, Diplomacy +10, Insight +11

UNTRAINED SKILLS: Acrobatics, Arcana +1, Bluff +3, Dungeoneering +4, Endurance, Heal +4, Intimidate +3, Nature +4, Perception +4, Stealth, Streetwise +3, Thievery, Athletics -1

FEATS: Cleric: Ritual Caster

Level 1: Raven Queen’s Blessing

POWERS:

Cleric at-will 1: Lance of Faith

Cleric at-will 1: Sacred Flame

Half-Elf: Magic Weapon (Preview)

Cleric encounter 1: Healing Strike

Cleric daily 1: Beacon of Hope

ITEMS: Mace, Holy Symbol, Adventurer’s Kit, Leather Armor

RITUALS: Gentle Repose

Bio:

Born to a Human priest and Elven mother out of wedlock, Erdan was quickly seen as a bastard child by the elves, and shunned from their society. Given the token name for bastard children in his mothers sect of elven culture, Mor’tash, he was taken by his father to the chapel at which he worked in Farstead.

Although he and his father lived comfortably in Farstead, life is never too hard for a priest or his son, Erdan found himself longing more and more to see the outside of the stone walls that held him in his world of market stalls and quiet inns.

As Erdan’s desire grew stronger with age, his father quickly realized that he could not keep him close much longer, and decided to teach him the ways of the Cleric, and three years, his father judged him wise enough in judgment, and sound enough in skill to make his own way in the world. Giving him what coin they had saved, his father handed him a bag of coins, patted Erdan on the shoulder, and said his farewells, mumbling “s’ ta’ elf ‘n ye’” as he watched his son be carried away on the back of an oxen cart.

After the first year of traveling, Erdan had decided that fate guided his actions. Many times, he would arrive in a village to witness an act of wrongness, and be compelled to strike down the man, or woman, in question. Upon much contemplation, Erdan realized that he was but a vessel for the judgment of the Raven Queen, an arbiter of fate herself.

Now a quiet man, he is still quick to judge those he deems disgraceful, and quicker still to bestow his god’s other virtue, death, upon the un-fateful.

Erdan Mor'tash

Adventures in Bindpoint Roogaboo